A downloadable expansion zine

Buy Now$5.00 USD or more

Have you got stuck in to your game of the hit GM-less sports anime RPG Tournament Arc, and found you want more? Feel like trying out a new playbook, some new Episodes, or a want a whole new way to play? Then here's Tournament Arc: Extra Time, a series of zines for the core Tournament Arc system containing heaps of extra content for use in your games.

Extra Time Issue #2:  Combo Breaker expands the base rules of Tournament Arc with a bunch of new stuff ready to run out of the box in your game.  Extra Time: Combo Breaker features:

  • A new playbook - the Anchor, a stone pillar of physical support; but do they have anything to offer to the team than brute strength?
  • The Combo Breaker system, an optional combat system allows for you to add thrilling one-on-one contests of skill, speed and strength to your games of Tournament Arc.

This is issue 2 of 6 in the Extra Time zine series. Want access to all of them as they release monthly? Get the Season Ticket now by clicking here! (If you've already purchased the Season Ticket, do not purchase it here; you'll be charged twice! Click the link above and grab it there!)


Purchase

Buy Now$5.00 USD or more

In order to download this expansion zine you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

extra time combo breaker.pdf 1 MB
extra time combo breaker singles.pdf 1 MB

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